I’ve lived through several terrifying ages of Blitz, an attacker packing a shield that emits a blinding flash, who frequently charges onto the site and demands your attention. Everyone that has ever played Siege has their own stories when it comes to eras of the game, when certain parts of the meta were so dominant the entire experience of playing was frustrating to say the least. ![]() This period of constant renovation was, unsurprisingly,not without its issues. The UI was reshuffled several times, while thornier parts of the Siege experience were buffed out completely. Elements like an attachment unlock system using renown were removed from the game and new maps and operators were added instead. Rainbow Six Siege was a multiplayer shooter that suddenly had to exist as a live service game, meaning it was frequently retrofitted throughout the first couple of years. As mentioned above, they hadn’t exactly done that here either. It was a baptism by fire for Ubisoft, as the company had never before designed a live game from the ground up. Now, a year down the road, we have more players on Rainbow Six than we had at the beginning.” ![]() We never expected the game to actually grow after the first few months. “I think when you ship a game that you want to have a long life, you’re expecting a longer tail. “Year one, for us, went much better than we expected.” said Remy to RockPaperShotgun. Bizarre bugs with the game’s industry-leading destruction system and an infamous pawn rotation bug – which showed players facing different ways to their actual heading – meant that while the concept was strong, Siege had a long way to go. A buggy launch and a lukewarm review reception meant that the game was slow to pick up speed, too. Ubisoft, a French company, immediately pulled all advertising for the game and released it with no fanfare. The game launched less than a month after a string of terrorist attacks that occurred in Paris, killing over a hundred people. The launch of Rainbow Six Siege was a muted one. ![]() ![]() Rainbow Six Siege wasn’t designed as a live service game, but it’s certainly ended up that way. Because of this, we’re living in a world where popular titles have a much longer half-life than before. Over the last 10 years the industry has seen a push towards live service that has meant games are hanging around for longer, with a constant drum beat of content that encourages fans to remain engaged. Not many games get new content for eight solid years, a feat which Siege will have achieved after its current roadmap is cleared.
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